It’s been a known fact that experts and Joe Shmoe say that video games influence those that play them.
Then there are those that argue they don’t.
I say there are some that do … and don’t.
Let’s take the well-known game, “Grand Theft Auto: San Andreas.” According to the Pittsburgh Tribune-Review, it is “the hottest selling and, by reputation, one of the most violent game on today’s video market.”
In the defense for who do believe games influence gamers … to violence, teenager Devin Moore is a prime suspect for this suspicion. In fact, in 2005, he killed 3 police officers claiming he was influence by the video game, “Grand Theft Auto: Vice City.” According to The Inquirer, Moore said, “Life is a video game, you have to die sometime.”
Ironically, the same parent company, Take-Two Interactive, that made “Grand Theft Auto” invented a game released 4 months later that say will “will prevent any excitement or emotional involvement, inappropriate or otherwise, on the part of the player.”
Can you say…cover-up?
One can’t deny the fact that any form of medium, whether it’s video games or television, does have some sort of influence to our society.
In my opinion, I think the biggest difference is when the viewer does not know what’s real or not.
According to the Pittsburgh Tribune-Review, Zack Hunter may think that, “Video games like “Grand Theft Auto” appeal to kids ‘who don’t know the difference between fiction and reality.'”
Blogger, Jay C posted a video of a documentary that depicts how video games affects our culture. He says, “Directors Marcin Ramocki and Justin Strawhand have created ‘8-Bit’, a film that examines the affect video games have had on our culture, whether it be through art, music or other creative outlets.
An artwork below from hardcircle.net uses our favorite Nintendo characters as players of violence.